Posts Tagged ‘Avatars’

2012-2022. Where are we going from here?

October 23, 2012

Wearable Technology:  Nokia patents a tattoo that vibrates when you get a call.  This is a wearable that is even more deeply embedded in you and provides added value. Google predicts wearable goggles, enabling augmented reality seen only in cyberspace science fiction.  Yet, it’s a work in progress.

Augmented reality in subways with smart phones are already in your hand, and is a smart phone not a wearable?  Do you put yours down very much?


Any Object is Digital:  Corning produced “A Day Made of Glass” to show some of the most amazing visions of the future on glass.

Imagine everyone creating 3D objects that can be access over the Internet and access and integrated into any object.  The image below paints that vision.


Work-Life Balance Technology.  Imagine every object with an IP address.  This could happen on glass surfaces, as Microsoft envisions in their recent video, and could happen on other surfaces as new materials are constructed as envisioned in the Engineer of 2020:Visions of Engineering the New Century report suggests.

Such access to information could easily add to the quality of life, creating work life balance.  The picture below says it all.


Compute on Any Surface:  As surface glass becomes available and high speed fiber reaches out everywhere, computing will occur on walls, mirrors, counters, real desktops, billboards, store windows, anywhere there is a surface.

And if you want access to “How To” and “Help Me” or “Show Me” or “Tell Me” services and you want either virtual worlds, or human avatars to come in and help, you will be getting them everywhere.

Transworld Communication..  So speaking across distances and sharing objects will be the norm.

A FoxNews 1:1 between one journalist and one interview is extraordinary in video conferencing in 2012.  By 2022, meeting walls with anyone present in the environment, waving 3D objects between users will be the norm, I bet.

Holograms.  And if you haven’t seen Tupac performing Coachella with Dr. Dre, you might not see that holograms are right around the corner.

Couple this technology, with recent Microsoft Research technology, and you can see our bodies making movement on the screen without using a mouse or a keyboard.


And, then when we can do that and access 3D images directly, we can move data in 3D without grabbing a mouse.


Avatar Realism:  Technology is advancing the digitization of our bodies fairly quickly.  Our avatars are becoming more real.

Look at the differences between an avatar in Second Life, and the digitization of John Noble.


When all of this convergence is brought together: Technology, People, Materials, Processes, Investment and Vision, we can imagine a world in 2022 when we might be able to have it all.

  • Abundance
  • Ubiquity
  • Realism
  • Natural Interfaces
  • Timeless Memories
  • Healing Computing
  • Economic Equality
  • Energy Efficiency

here is great promise in our advancement, and the next 10 years will not look the the world we are experiencing now.

Winners the Virtual World App.

March 27, 2012

Virtual Worlds are edging in and it can’t be denied. Why, because virtual worlds have evolved into something called the 3D Web. Whether gamification is used – avatars working on goals in competition is pointless. Whether augmented reality is used to describe pointing your camera at the physical world and calling it AR is quaint. The whole point is – virtual worlds are technologies that extend the human experience between the physical world and the digital world. If you feel like you’re “in it” – it’s a virtual world. If you feel like you are swimming in the data – it’s a virtual world. Whether the avatar is human, an iphone app, or a cursor, it’s all you being represented and deeply immersed in a virtual world.

Look at the Federal Challenge of Virtual Worlds, you have a weight loss program in which avatars and meeting with other avatars in a world where they have to smash fast food into oblivion. They are creepily followed by a chicken leg until they so “no, no, and I mean hell no”. They flip coins to flip (or reframe) their thinking. This is a virtual world that works. The point is – the winners are those that are creating virtual world apps that are converging the technologies to help people. I’ve been around computers since the early 80s, in and out of institutions like Unisys, Sun, Microsoft. The marketing departments work like James Brown on stage – they keep singing Turing soul songs, convincing you this is a computer that you can relate to. And, every instance is. I’m so impressed with let’s keep building more apps. Let’s call them phone apps, VW apps, Droid apps, whatever, Let’s just keep pressing on to see if we can use technology to serve us in being better humans, better societies, and using the enormous potential for solving world problems together, and entertaining ourselves when we do it.